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Scene control that has multiple triggers and props.

Started by Laytonk, December 06, 2015, 05:44:52 PM

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Laytonk

Hi Guys, another quick question I have a scene that has multiple triggers and props. I have more than ample inputs and outputs using one HC-8+. I could write the code in a linear fashion however this does not work all the time, if someone backs out of the scene the program never finishes and never resets. No fun. So below I have laid out a simplified version of what I would like to do.

Thanks
Keith

Code

Scan all inputs

Scare 1
if (ttl_pin == 0)
    outs.high(0)                                                 ' prop moves
    outs.high(1)                                                 ' strobe on
    time.pause(5000)                                       ' wait 5s
    outs.low(1)                                                  ' strobe off
    outs.low(0)                                                  ' prop moves
    time.pause(3000)                                       ' wait 3s

Scare 2
if (ttl_pin == 1)
    outs.high(2)                                                 ' prop moves
    outs.high(3)                                                 ' strobe on
    time.pause(5000)                                       ' wait 5s
    outs.low(3)                                                  ' strobe off
    outs.low(2)                                                  ' prop moves
    time.pause(3000)                                       ' wait 3s

Scare 3
if (ttl_pin == 2)
    outs.high(4)                                                 ' prop moves
    outs.high(5)                                                 ' strobe on
    time.pause(5000)                                       ' wait 5s
    outs.low(5)                                                  ' strobe off
    outs.low(4)                                                  ' prop moves
    time.pause(3000)                                       ' wait 3s

JonnyMac

December 07, 2015, 12:13:38 AM #1 Last Edit: December 07, 2015, 10:38:31 AM by JonnyMac
You could use separate cogs, but that would be a waste of resources and limit the number of "scares" you could handle. Let me introduce you to a concept called a finite state machine. I will code Scare1 for you, then let you use the same strategy to work out the code for Scare2 and Scare3.

Scare1 has three states: 0) wait for trigger; 1) outputs on, hold 5s,  2) outputs off, retrigger delay of 3s

The jm_time object that I use has a running milliseconds timer. We can grab this from the start of a timed state and then repeatedly check until the state time has elapsed. It's a little easier to see in code than to explain. Have a look:

var

  long  scare1state
  long  scare1ms
 
  long  scare2state
  long  scare2ms
 
  long  scare3state
  long  scare3ms


pub main

  setup

  repeat
    run_scare1
    run_scare2
    run_scare3


pub run_scare1

  case scare1state
    0 :                                                 ' wait for trigger
      if (ttl_pin == 0)                                 ' if trigger
        scare1ms := time.millis                         ' mark start of event
        outs.high(0)                                    ' outputs on
        outs.high(1)
        scare1state := 1                                ' change state

    1 :                                                 ' outputs on
      if ((time.millis - scare1ms) => 5000)             ' have at least 5000ms elapsed?
        scare1ms := time.millis                         ' yes, mark event
        outs.low(0)                                     ' outputs off
        outs.low(1)
        scare1state := 2                                ' next state

    2 :                                                 ' outputs off / trigger delay
      if ((time.millis - scare1ms) => 3000)             ' have at least 3000ms elapsed?             
        scare1state := 0                                ' yes, back to 0 (look for trigger)


pub run_scare2


pub run_scare3 



Note that the state values and timers must be global so they are maintained when the code jumps back to main(). In this short sample main is just cycling through the scares, but it could be maintaining global processes, too. What's critical for this kind of coding to work is to stop using time.pause() which is a blocking method. In this code nothing is blocked and each little section runs very quickly.
Jon McPhalen
EFX-TEK Hollywood Office

Laytonk

That is very cool, I can't wait to try it out latter today, thanks for your help.

Keith