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Yet another Prop1 to Prop2 I just don't get it!

Started by tobmaster340, September 14, 2007, 09:13:38 AM

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tobmaster340

Ok, I tried to follow the thread of converting variables from P1-P2 and got lost.  I have to give credit to Jumblo and Upier for this Prop1 program.  I guess that is why I don't know what I am doing.  I think the smaller ones I could convert (but then again, I wouldn't have too would I?)  The program below, Is for a coffin thrasher.  the right arm, left arm, left leg, right leg all thrash up and down, and there is a pump that spurts blood.  I am switching to a Prop2 simply because this thing really doesn't thrash as much as we would like.  ALSO, I have added a crow that pecks at the guts of the body. 

That said, could someone look at this, help me finish the conversion, and add the crow?  I also ask is the method used the most efficient way of programming this?  I seriously thank you!!  I am in TX but can test once I return home Monday.  ' =========================================================================
'
'   File....... THRASHER.BS2
'   Purpose....
'
'   {$STAMP BS2}
'   {$PBASIC 2.5}
'
' =========================================================================


' -----[ Program Description ]---------------------------------------------


' -----[ Revision History ]------------------------------------------------


' -----[ I/O Definitions ]-------------------------------------------------

BloodPump       = PIN0                  ' Pump blood
LeftArm         = PIN1                  ' left arm
RightArm        = PIN2                  ' right arm
LeftLeg         = PIN3                  ' left leg
RightLeg        = PIN4                  ' right leg
Audio           = PIN5                  ' scream
Crow          = PIN6

Trigger         = PIN7                  ' active-high input


' -----[ Constants ]-------------------------------------------------------

IsOn   con           1                     ' active high
IsOff  con           0


' -----[ Variables ]-------------------------------------------------------

SYMBOL  secs            = B2


' -----[ EEPROM Data ]-----------------------------------------------------


' -----[ Initialization ]--------------------------------------------------

Reset:
  DIRS = %00011111


' -----[ Program Code ]----------------------------------------------------

  DEBUG "Warming up", CR
  secs = 2
  GOSUB Timer                                   ' wait for PIR to warm up

Main:
  DEBUG "Waiting", CR

  IF Trigger = IsOff THEN Main                  ' wait for trigger

Sequence:

  'DEBUG "Trigger Audio", CR
  'Audio = IsOn                                  'Start the scream
  'PAUSE 200
  'Audio = IsOff                                 'Start the scream
  GOSUB ThrashSmall                             ' Thrash just a little

  secs = 3
  GOSUB Timer                                   ' wait before the next run

  GOSUB ThrashBig                               ' Go nuts
  GOSUB ThrashBig                               ' Go nuts
  GOSUB ThrashBig                               ' Go nuts

  secs = 3
  GOSUB Timer                                   ' wait before the next run

  GOSUB ThrashSmall                             ' Thrash just a little

  secs = 10
  GOSUB Timer                                   ' Wait to reactivate

Release:
  IF Trigger = IsOn THEN Release                ' force trigger release
  GOTO Main


' -----[ Subroutines ]-----------------------------------------------------

' Put number or seconds in "secs" before calling
' -- secs is modified by this subroutine
' -- maximum delay is 255 second (4 mins, 15 seconds)

Timer:
'  DEBUG "Sleep ",secs, CR
  IF secs = 0 THEN Timer_Done
  PAUSE 1000
  secs = secs - 1
  GOTO Timer

Timer_Done:
  RETURN

'-------------------------------------------------------------
' Just wiggle a little to get thier attention
'-------------------------------------------------------------
ThrashSmall:
  LeftArm  = IsOn                               ' pop the left arm
  RightArm = IsOn                               ' pop the right arm
  PAUSE 300
  LeftArm   = IsOff                              ' bring the left arm back
  RightArm  = IsOff                              ' bring the right arm back
  BloodPump = IsOn                               ' Bleed a little
  PAUSE 500
  LeftArm   = IsOn                               ' pop the left arm
  PAUSE 300
  LeftArm   = IsOff                              ' bring the left arm back
  RightArm  = IsOn                               ' pop the right arm
  LeftArm   = IsOn                               ' pop the left arm
  PAUSE 300
  LeftArm   = IsOff                              ' bring the left arm back
  RightArm  = IsOff                              ' bring the right arm back
  BloodPump = IsOff                              ' stop blood
  PAUSE 100
  RightLeg  = IsOn                               ' pop the right leg
  LeftLeg = IsOn                                 ' pop the left leg
  PAUSE 300
  LeftArm   = IsOn                               ' pop the left arm
  RightLeg  = IsOff                              ' bring the right leg back
  BloodPump = IsOn                               ' Bleed a little
  PAUSE 500
  LeftArm   = IsOff                              ' bring the left arm back
  Leftleg = IsOff                                ' bring the left arm back
  PAUSE 200
  BloodPump = IsOff                              ' stop blood
  PAUSE 100
  RightLeg  = IsOn                               ' pop the right leg
  LeftLeg = IsOn                                 ' pop the left leg
  PAUSE 300
  BloodPump = IsOn                               ' Bleed a little
  LeftArm   = IsOn                               ' pop the left arm
  RightLeg  = IsOff                              ' bring the right leg back
  PAUSE 300
  BloodPump = IsOff                              ' stop blood
  RETURN


'-------------------------------------------------------------
' Just lose it!
'-------------------------------------------------------------
ThrashBig:
  LeftArm   = IsOn                               ' pop the left arm
  RightLeg  = IsOn                               ' pop the right leg
  BloodPump = IsOn                               ' Bleed a little
  PAUSE 100
  LeftArm   = IsOff                              ' bring the left arm back
  RightLeg  = IsOff                              ' bring the right leg back
  PAUSE 300
  LeftArm   = IsOn                               ' pop the left arm
  RightArm  = IsOn                               ' pop the right arm
  LeftLeg   = IsOn                               ' pop the left leg
  RightLeg  = IsOn                               ' pop the right leg
  PAUSE 100
  LeftArm   = IsOff                              ' bring the left arm back
  RightArm  = IsOff                              ' bring the right arm back
  BloodPump = IsOff                              ' stop blood
  PAUSE 300
  BloodPump = IsOn                               ' Bleed a little
  RightLeg  = IsOff
  LeftLeg = IsOff                                ' bring the right leg back
  RightArm  = IsOn                               ' pop the right arm
  PAUSE 100
  LeftArm   = IsOn                               ' pop the left arm
  RightLeg  = IsOn                               ' pop the right leg
  PAUSE 100
  LeftArm   = IsOff                              ' bring the left arm back
  RightLeg  = IsOff                              ' bring the right leg back
  LeftArm   = IsOff                              ' bring the left arm back
  RightArm  = IsOff                              ' bring the right arm back
  BloodPump = IsOff                              ' stop blood
  LeftArm   = IsOn                               ' pop the left arm
  RightLeg  = IsOn                               ' pop the right leg
  BloodPump = IsOn                               ' Bleed a little
  PAUSE 100
  LeftArm   = IsOff                              ' bring the left arm back
  RightLeg  = IsOff                              ' bring the right leg back
  RETURN

JonnyMac

I've converted your program and "upgraded" to PBASIC 2.5 features where it is helpful.  Note that I moved your trigger to P14 as this has a SETUP jumper that can pull the pin low (DN position) when the trigger is open.

' =========================================================================
'
'   File....... THRASHER.BS2
'   Purpose....
'
'   {$STAMP BS2}
'   {$PBASIC 2.5}
'
' =========================================================================


' -----[ Program Description ]---------------------------------------------


' -----[ Revision History ]------------------------------------------------


' -----[ I/O Definitions ]-------------------------------------------------

BloodPump       PIN     0                       ' Pump blood
LeftArm         PIN     1                       ' left arm
RightArm        PIN     2                       ' right arm
LeftLeg         PIN     3                       ' left leg
RightLeg        PIN     4                       ' right leg
Audio           PIN     5                       ' scream
Crow            PIN     6

Trigger         PIN     14                      ' SETUP = DN


' -----[ Constants ]-------------------------------------------------------

IsOn            CON     1                       ' active high
IsOff           CON     0


' -----[ Variables ]-------------------------------------------------------

secs            VAR     Byte
idx             VAR     Byte


' -----[ Initialization ]--------------------------------------------------

Reset:
  OUTL = %00000000                              ' clear P0..P7
  DIRL = %01111111                              ' configure output pins


' -----[ Program Code ]----------------------------------------------------

  DEBUG "Warming up", CR
  secs = 2
  GOSUB Timer                                   ' wait for PIR to warm up

Main:
  DO WHILE (Trigger = IsOff)                    ' wait for trigger
    DEBUG "Waiting", CR
  LOOP

Sequence:

  'DEBUG "Trigger Audio", CR
  'Audio = IsOn                                  'Start the scream
  'PAUSE 200
  'Audio = IsOff                                 'Start the scream
  GOSUB ThrashSmall                             ' Thrash just a little

  secs = 3
  GOSUB Timer                                   ' wait before the next run

  FOR idx = 1 TO 3
    GOSUB ThrashBig                             ' Go nuts
  NEXT

  secs = 3
  GOSUB Timer                                   ' wait before the next run

  GOSUB ThrashSmall                             ' Thrash just a little

  secs = 10
  GOSUB Timer                                   ' Wait to reactivate

Release:
  DO WHILE (Trigger = IsOn)                     ' force trigger release
  LOOP


' -----[ Subroutines ]-----------------------------------------------------

' Put number or seconds in "secs" before calling
' -- secs is modified by this subroutine
' -- maximum delay is 255 second (4 mins, 15 seconds)

Timer:
  DO WHILE (secs > 0)
    PAUSE 1000
    secs = secs - 1
  LOOP
  RETURN

'-------------------------------------------------------------
' Just wiggle a little to get thier attention
'-------------------------------------------------------------

ThrashSmall:
  LeftArm  = IsOn                               ' pop the left arm
  RightArm = IsOn                               ' pop the right arm
  PAUSE 300
  LeftArm   = IsOff                              ' bring the left arm back
  RightArm  = IsOff                              ' bring the right arm back
  BloodPump = IsOn                               ' Bleed a little
  PAUSE 500
  LeftArm   = IsOn                               ' pop the left arm
  PAUSE 300
  LeftArm   = IsOff                              ' bring the left arm back
  RightArm  = IsOn                               ' pop the right arm
  LeftArm   = IsOn                               ' pop the left arm
  PAUSE 300
  LeftArm   = IsOff                              ' bring the left arm back
  RightArm  = IsOff                              ' bring the right arm back
  BloodPump = IsOff                              ' stop blood
  PAUSE 100
  RightLeg  = IsOn                               ' pop the right leg
  LeftLeg = IsOn                                 ' pop the left leg
  PAUSE 300
  LeftArm   = IsOn                               ' pop the left arm
  RightLeg  = IsOff                              ' bring the right leg back
  BloodPump = IsOn                               ' Bleed a little
  PAUSE 500
  LeftArm   = IsOff                              ' bring the left arm back
  Leftleg = IsOff                                ' bring the left arm back
  PAUSE 200
  BloodPump = IsOff                              ' stop blood
  PAUSE 100
  RightLeg  = IsOn                               ' pop the right leg
  LeftLeg = IsOn                                 ' pop the left leg
  PAUSE 300
  BloodPump = IsOn                               ' Bleed a little
  LeftArm   = IsOn                               ' pop the left arm
  RightLeg  = IsOff                              ' bring the right leg back
  PAUSE 300
  BloodPump = IsOff                              ' stop blood
  RETURN


'-------------------------------------------------------------
' Just lose it!
'-------------------------------------------------------------

ThrashBig:
  LeftArm   = IsOn                               ' pop the left arm
  RightLeg  = IsOn                               ' pop the right leg
  BloodPump = IsOn                               ' Bleed a little
  PAUSE 100
  LeftArm   = IsOff                              ' bring the left arm back
  RightLeg  = IsOff                              ' bring the right leg back
  PAUSE 300
  LeftArm   = IsOn                               ' pop the left arm
  RightArm  = IsOn                               ' pop the right arm
  LeftLeg   = IsOn                               ' pop the left leg
  RightLeg  = IsOn                               ' pop the right leg
  PAUSE 100
  LeftArm   = IsOff                              ' bring the left arm back
  RightArm  = IsOff                              ' bring the right arm back
  BloodPump = IsOff                              ' stop blood
  PAUSE 300
  BloodPump = IsOn                               ' Bleed a little
  RightLeg  = IsOff
  LeftLeg = IsOff                                ' bring the right leg back
  RightArm  = IsOn                               ' pop the right arm
  PAUSE 100
  LeftArm   = IsOn                               ' pop the left arm
  RightLeg  = IsOn                               ' pop the right leg
  PAUSE 100
  LeftArm   = IsOff                              ' bring the left arm back
  RightLeg  = IsOff                              ' bring the right leg back
  LeftArm   = IsOff                              ' bring the left arm back
  RightArm  = IsOff                              ' bring the right arm back
  BloodPump = IsOff                              ' stop blood
  LeftArm   = IsOn                               ' pop the left arm
  RightLeg  = IsOn                               ' pop the right leg
  BloodPump = IsOn                               ' Bleed a little
  PAUSE 100
  LeftArm   = IsOff                              ' bring the left arm back
  RightLeg  = IsOff                              ' bring the right leg back
  RETURN


' -----[ EEPROM Data ]-----------------------------------------------------
Jon McPhalen
EFX-TEK Hollywood Office

tobmaster340

 Thanks Jon,  I got lost here:
' -----[ Variables ]-------------------------------------------------------

secs            VAR     Byte
idx             VAR     Byte

I guess I still don't understand the Byte command or the idx.

Per your statement here:  Note that I moved your trigger to P14 as this has a SETUP jumper that can pull the pin low (DN position) when the trigger is open.

Does that mean that I need to change the jumper? 
Now with more available. memory, I can create additional sub-routines and make it thrash more, add the crow, whatever.  That said, are the sub-routines the best method for working a program like this?

Jon, really, thanks again.  I am so behind this year, plus this week was a horrible time for a vacation!

Toby

JonnyMac

September 14, 2007, 12:12:21 PM #3 Last Edit: September 14, 2007, 12:14:28 PM by JonnyMac
In both programs you have a variable value called 'secs' -- in the Prop-1 we define it like this:

SYMBOL  secs            = B2

This means use a byte value (hence the B) at location 2.  One of the responsibilities we have with the Prop-1 is manually mapping the variables into the available RAM space.  This is not the case with the Prop-2 as the compiler will do that for us based on the variable's size.  So the Prop-2 definition becomes:

secs            VAR     Byte

I added the 'idx' variable to the program as you had a section that repeats three times.  When we do the same thing three or more times in a row it is most efficient to do it within a loop.  So this:

GOSUB ThrashBig
GOSUB ThrashBig
GOSUB ThrashBig


becomes:

FOR idx = 1 TO 3
  GOSUB ThrashBig
NEXT


If you decide that you want to thrash five times you simply change the ending value -- it doesn't take any more code space to do that.  You could also randomize the ending value so that your prop behaved a little differently each time.

Technically, if you're using a active-high input, you can use any pin that has the ULN still attached as the input to the ULN circuit pulls the I/O pin low (this is why it interferes with SEROUT and POT).  We tend, however, to want hard pull-up/pull-down resistors, and those are on P6/P7 of the Prop-1, and P12-P15 of the Prop-2.

Jon McPhalen
EFX-TEK Hollywood Office

tobmaster340

I just wanted to say "THANKS".  I downloaded the program to the prop 2 on Sunday, and finished up the prop repair Monday night.  Though it still needs some help, the program works GREAT.  I added my crow pecking, added some more movements, but then realized I have a bum cylinder...damn water got inside....So, it sits till Sat when the new one arrives via friend....


Thanks again!

JonnyMac

You're welcome -- we feel successful when your props are successful.
Jon McPhalen
EFX-TEK Hollywood Office